

If you don’t see the icon pointed by the arrow, click on the icon on the left, with lines colored in red, blue and green, to make the 'Rotation Tool’ icon visible. To enable the Rotation Tool you need to click on the icon showed on the screenshot above.

You can select any bone by using the Right Mouse Button, it will get highlighted when it is selected.įor purposes of this tutorial, we will be using the Rotation Tool, but this is not the only way to rotate bones. Any icon with a circle on it means that it is selected as the active object you’re modifying.Īll the black dots on the Sim model are called 'bones’. The screenshot above shows the 'Outliner’ which contains all the objects in your scene. This is in no way the most optimal way of operating the camera in Blender, but it should be enough for beginners.īefore animating rigs, make sure to always select one by clicking on the icon of the actor you want to modify. While holding the Shift button and holding the Middle Mouse Button at the same time you can move in space. With the Scroll Wheel, you can move forward or backward. Moving camera in Blender can be really complicated and there is a lot to learn about it, but here are the basics.īy holding the Middle Mouse Button you can rotate the camera around. On the left, you can change the visible editor to 'Dope Sheet’ and switch the mode to the 'Action Editor’.ĭope Sheet/Action Editor is like an advanced timeline where you can move, copy and delete existing keyframes. Note that this only applies to Blender and if you add keyframes past the animation duration they will be counted by Sims4Studio when exporting. 'End’ is the frame that your animation ends with (duration or your animation). 'Start’ is the frame your animation starts with and it always has to be set as 0. To actually interact with created keyframes you need to use the 'Dope Sheet’ which will be explained later.īelow the timeline, you will find numbers labeled 'Start’ and 'End’. You use the timeline to move the time of your animation and add keyframes. In this tutorial only the ‘YOURNAME_Animation_Name_male’ and 'YOURNAME_Animation_Name_female’ files will be used.
#Sims 4 rigs install
Rig files with extension ’.blend’ can be simply loaded to Blender.Īfter you install Blender, open one of the downloaded rigs. You’re free to use any other The Sims 4 rigs you can find.ĭownloaded files with extension ’.blend’ can now be loaded directly to Blender. These are heavily edited Sims rigs that support custom tongue and penis movement.
#Sims 4 rigs download
Download Sims 4 Rigs > Edited Male and Female Rig - Download

Download Blender > Blender 2.70a - DownloadĢ.
#Sims 4 rigs professional
You should consider looking up professional tutorials to learn more.ġ. Keep in mind that this is not the most optimal way to use Blender. This tutorial is safe for people who never used Blender. This tutorial will explain to you basics about creating animations for The Sims 4 using Blender.
